The Starfield Community Patch team also intends to keep Bethesda in the loop with the bugs or problems it finds, too. We don’t intend on ever letting that happen.” “While two of the people of the four-person team running it are employees of Nexus Mods, we’ve tried to code it so that not even Nexus can take ownership of it. “We want it to be open and remain open,” Baldridge said. The Starfield Community Patch uses the MIT License, an open-source software license that allows anyone to do anything with the mod. “Spriggit is going to change the way collaborative modding is done,” Alex said. Spriggit converts mod plugins to plain text, which then can be uploaded to GitHub, where the community can work on mods in a transparent way with a viewing history. The core Community Patch team has been working for months, well before Starfield’s final delay.Ī tool called Spriggit, which Swanson created, has made it easier for the team to collaborate. (There will likely also be other unofficial patches designed to target the same issues - specifically, perhaps, from the team that did popular Skyrim and Fallout 4 patches.) But there are four modders who are leading the effort: Alex, Nexus Mods developer Tim “Halgari” Baldridge, software developer Justin “Noggog” Swanson, and Nexus Mods community manager Mike “Pickysaurus” Watling. The project’s mission statement emphasizes the idea of communal ownership no one person will really own the patch. Image: Bethesda Game Studios/Bethesda Softworks “The Starfield Community Patch is a project that’s trying to fill in the gaps, the reality that Bethesda has to, at some point, move on to The Elder Scrolls 6.” It’s the spelling errors, inconsistent percentages, bugs, and missing tags on items that the Community Patch aims to fix. “There are always going to be a few bugs that slip through the cracks - and even just insane things you would never expect to find in a normal development process.” Alex described a Skyrim bug that he and a friend fixed this year, a weird scenario where dual-wielded spells didn’t quite add up to the correct damage. “Bethesda games are absolutely massive,” popular modder Alex, who goes by Simon Magus and is known for his Simonrim series of mods for The Elder Scrolls 5: Skyrim, told Polygon. This mod isn’t adding content or improving visuals extensively - the Starfield Community Patch is an evolving project designed to make “vanilla Starfield,” or Starfield as the developers intended, a better experience. One of Starfield’s big community efforts is the Starfield Community Patch, a collective endeavor spearheaded by several prominent modders who intended to fix bugs and tweak settings in the game. The community was roaring to get to work on Starfield. To say that modders are excited is an understatement Bethesda games hold the top five spots for mods on popular repository Nexus Mods. Modders created all of these from scratch, largely during the game’s five-day early access period, and well before Bethesda intends to release its official mod support. 6, Bethesda Game Studios’ anticipated role-playing game already had hundreds of mods available - everything from a graphics upscaler to a script that added all apparel items to your inventory. By the time Starfield was officially released on Sept.
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